All numbers are the number of clicks from the left.
Pared's NBA 2k6 Gameplay Tweaks V 1.0
Play mode: Simulation
Difficulty: All-Star
Game Speed: Slow
Quarter Length: 9 mins.
NBA Rules (Foul) settings:
Charging Foul: 22
Blocking Foul: 27
Reaching Foul: 21
Shooting Foul: 31
Loose-Boul Foul: 21
Human Settings:
Defense
Pick Success: 23
Pick Strength: 18
CPU Settings:
Shooting (Default is 70 clicks)
Close Shot Tendencies: 63
Mid Range Tendencies: 77
3PT Tendencies: 74
Drive Tendencies: 50
Dunk Tendencies: 50
Defense
Pick Success: 23
Pick Strength: 18
These are still early, as there are a LOT of sliders to test... but the game plays SO well already, I don't want to mess with it too much. If you think the game plays fine the way it is, TRY THESE ANYWAY. Some of the things you will see:
-Teams that don't fastbreak all day aren't running up and down as if they do. These settings will have half court teams run more plays and get their players open as opposed to beating your team down the court.
-ALL PG's don't attack the basket continually. You CAN go for the steal, be unsuccessful, and the PG will still look for the play to develop. Be default, the CPU PG makes you pay just about everytime you go for a steal. In the NBA, players will attack the basket, but pull back out if help comes over. They don't force it, the CPU AI does, and usually makes it.
What I'm still trying to figure out is if there is a way to have your players go for less steals on passes... the CPU having your player do that and miss usually results in your D breaking down.
Comments welcome and enjoy. I'll be checking in continuously while I update these.